🎐 Mount And Blade 2 Workshop Not Making Money

In the course of making this mod I discovered a number of bugs. I've fixed a bunch of them, detailed below. Crossed out items were since fixed by Taleworlds. War Tax did not add income for the ruler Fixed in V1.1; Crown Duty did not add income for the ruler; Debasement Of The Currency bonus was mislabeled as War Tax in tooltips Fixed in V1.1 Some make a bit more than others. It used to be Brewery was always the King of Profits. Well now, ANY workshop can make a bit of money in year 5-15 of campaign. Mostly it will depend on how cheap the base resources are (silk, hides etc). Late late game, it changes again. it seems All make decent money, but the "luxury goods" workshops make a A good workshop should be making around 200 denars per day, apparently, but 300+ or even 400+ are possible. In my current game, that is getting close to 200 days, I've found that the price of grain has gone completely through the floor and that breweries are good almost anywhere. Pour like 8k of that 10 into as much silver ore (can be any product this is just an example!) and head straight to sell it as the economy is dynamic and the prices might change. Rinse and repeat. Using the money you get to buy more mules, products and making sure you have a party to defend yourself. 5. TheLastCommands. If you where a Lord would you not take your enemies workshop? Better to take a workshop than let it finance a enemy army. It makes a lot of sense ngl. Imagine if your workship just kept producing. You could go to war with anyone and still make tons of money. No consequences for your business venture Not all workshops are profitable. Breweries, silversmiths and tanneries (unsure on that one) seem to be the go to money makers right now. It also depends on caravans being there, if the faction is at war, etc. You won’t make money just slappping a workshop down in any town. Plus, they take longer than they used to in order to ramp up profits. Recruit. Apr 10, 2020. #1. For some reason several of the workshops I own are making ZERO income. There's no scope for product demand. There's no way (as far as I know) to tell what type of workshop would prosper - it's just expensive junk. Why add in the option for so many different shops with zero indication on what will do well in that Summary: The workshops seem to not do anything for me. They're not making money or losing money, its stuck at 0. I do have two mods enabled but I don't think they should effect it. One of them is the realistic battle mod the other one is petty kingdoms. How to Reproduce: Not sure. Have you used cheats and if so which: No. Scene Name (if related): 3: it may simply be a new olive press so you'll have to give it a week or two to be fully operational and massively profitable. 4: this ties into 1 and something someone else said but if other cities are producing olives nearby that may be your culprit as they getting your olives and selling em for profit. 6. There is an element of randomisation to workshop placement on game creation, and due to the prevalence of grain in villages quite a lot of breweries spawn in. If you buy a brewery and the nearby towns also have breweries then you're going to make 0 - 50g a day. If you then buy all the beer from those surrounding towns, and the workshop's town How to create trailers in Mount and Blade II: Bannerlord. Trading is an essential Mount and Blade II: Bannerlord process. It’s standard practice where you can visit one city, buy a good chunk of its perishable goods, and then sell it for a higher price in another city. This is a great skill that your character must have in the game. Yes, do so at this point. Those fiefs are your goals, make sure its not more than four and that they are all adjacent to each other on the map. Ensure that the people in the town and the surrounding villages love you by doing their quests. Do tournaments if you want, but loot yields more money. Start building that army you always wanted. Ah I see depending on the city your in (you need to make sure it's actually both rich and making money) it should take a little while of in game time to reach the 200 mark. Your workshop gets its supplies from the town it exists in. So, you technically can supply it -- sell the hardwood to the town in the trade menu. It is not that i do not make profit is that i do not lose any money. I had a workshop working for 100 days i lost 0 denars i made 0 denars i do not even see it in the mini window above my money. I am sure it is a bug because i tried it with a plethora of characters (no mods correct cities based on production of goods, no competition) and it 1st of Workshops have a hidden budget. Basically the money you spend on setting up the workshop approx. Workshops will buy their raw product from the town, in their case wool, and the costs of this wool will be deducted from your potential wage. If the workshop makes a loss then their balance to buy new raw matherial is diminished. .

mount and blade 2 workshop not making money